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About
Saurin Shah... [Current] [Virtual
Worlds/Games] [Trax In Space] [1993-1995]
[Current]
Saurin is an experienced game and digital
entertainment industry executive. He is currently the Vice President of the Social Games at Digital Chocolate. He manages product management related for a next generation/patented virtual goods platform (NanoStars) and all cross-game/platform services. He also managed and built the San Mateo social game studio, which is actively producing
social games for Facebook and actively reviewing mobile game platforms,
including iPhone, Android and others. Digital Chocolate was also founded
by
Trip Hawkins, the founder
of Electronic Arts and 3D0 as well as one of the early employees of Apple. He previously held Director of
Social Games and Director of Product Management positions at Digital
Chocolate.
[Virtual
Worlds/Games]
Saurin
held Product Management positions at Gaia Online
and PlayFirst. Gaia is a fast growing online
teen-hangout and virtual world with over 11 million users, a billion+
post forums, and one of the largest virtual item economies on the
web. PlayFirst is a leading,
venture funded publisher of casual games based in
San Francisco. PlayFirst is most notably known
for their hit title, Diner Dash, and is funded by top venture capital
firms, such as Trinity Ventures, Mayfield Ventures and
Rustic
Canyon. Saurin has also consulted on
product strategy and investment analysis for companies such as PlaySpan
and venture firms.
Prior to PlayFirst he was a
management consultant at Infosys Consulting and focuses on the high-tech, media & entertainment and
retail industries. At Infosys Consulting, the business consulting
arm of Infosys, Saurin is responsible for recommending and
leading visible, measurable changes to help his clients become
more competitive and profitable. He uses analytical rigor tempered with
creative, insightful thinking to help companies change they way compete
and operate.
Over his career, Saurin has consulted or worked in pursuit teams for
leading, global firms, such as Microsoft,
Paramount, Nordson, APL, The Limited
Brands, Lexmark, Amazon, Eagle Global, Landmark Graphics, TBC
Corporation, JohnsonDiversey (a spin-off of Johnson & Johnson
and Unilever) and more. He has worked in small and large teams
spread out around the world for companies ranging in size from start-ups
to Fortune 100 firms. Having done work for Europe (
Germany,
Netherlands,
UK),
United States, Asia (
Japan,
China,
India) and Latin
America (
Mexico,
Brazil),
Saurin brings a critical global awareness to his clients.
Saurin has amassed a broad
range of experiences critical to successful business leaders. He has
conducted project management, formed ecommerce and marketing strategies,
assessed product commercialization and time-to-market capabilities,
assisted start-ups with business and marketing plan development, gathered
product and service requirements through customer interviews and
research, and used technology as an instrument to drive competitiveness.
Saurin received a MBA from
the Executive MBA program at the McCombs School of Business,
University of
Texas
at
Austin. He
is always looking for new ideas and businesses to become a part of
or to provide consulting services.
[Trax In Space]
An early entrant in the world of digital media, in 1993 Saurin Shah began
a movement to legally distribute music online at a time when Prodigy was
the largest ISP in the
US. He
helped pioneer a digital distribution model which leveraged the
power of the Internet to cheaply deliver music to fans anywhere in the
world. His business, Trax In Space, became one the largest Internet music
properties for amateur musicians and trackers (digital musicians).
Later at Digital Rhythms, Inc., a technology incubator which bought Trax
In Space from Saurin, Saurin raised $2 million in funding and assumed the
role of Vice President of Business Development. At Digital Rhythms,
Saurin once again pioneered online media. He grew the number of monthly
unique users to over one million; and at a time when "eyeballs"
were more important than revenue, Saurin began a successful subscription
model to take advantage of the 25,000+ plus musicians at Trax In Space.
The ensuing dot-com bust and other personal reasons led Saurin
to leave Digital Rhythms and pursue other career options in 2002.
Recently Saurin launched a new Trax In Space website, built
from scratch from the ground-up. The new site is a social network designed around musicians and
music lovers.
[1993-1995]
The roots of Saurin's passion for digital media begins with computer
drawn art. In the early 90s, the "demo scene" emerged in Europe
and parts of the
US.
Gifted programmers developed short animated films known as
"demos." Demos, written in a language known as Assembly, often
showcased the skills of the demo writers and accompanying musicians and
artists. Fascinated by the talented artists, Saurin formed his own
digital art group, called CyberLegion Artist's Network, or
"CLAN" for short. CLAN consisted of several top artists and
musicians from around the world, including Texas (USA),
Finland,
Sweden,
Germany and the
UK.
Quarterly Saurin would release a digital magazine which premiered recent
art and music made by the group's members. CLAN was one of the first
digital magazines to have a fully 3D rendered, animated menu.
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